Come Home is a short, philosophical game about bargaining. An astronaut is torn between staying in the stars and returning to groundside, and players lean into making that choice complicated.
The game is diceless, but still driven by a conflict, and may feel different than other narrative games.
It also implies some themes about death, and depending on how you frame the situation may end up pretty nihilistic.
I would strongly recommend this to anyone who likes weightier, thoughtful games, and I would definitely urge anyone who might be scared off by the dicelessness to give it another look.