A downloadable game

Buy Now$10.00 CAD or more

An astronaut takes their last few breaths in space, and their soul calls for home.

Ground Control answers, and so do The Stars.

Together you will tell the journey of an astronaut, discover the memories they made, explore the places they might have called home, and decide where they finally rest.

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Come Home is a 3 player GMless and diceless storytelling game about finding home. Collaboratively create the Astronaut, and rotate roles as the Astronaut, Ground Control, and The Stars to discover through play where the Astronaut's soul goes to rest.

The files include a full-colour PDF, a print friendly Word doc, and a text-only version.

CW: themes around death

Inspired by Jonny Sun and this tweet

Created for the #AdAstraJam

Purchase

Buy Now$10.00 CAD or more

In order to download this game you must purchase it at or above the minimum price of $10 CAD. You will get access to the following files:

Come Home v3.pdf 7 MB
Come Home.docx 9 kB
ComeHomeTextOnly.txt 4 kB

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Development log

Comments

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(+1)

Come Home is a short, philosophical game about bargaining. An astronaut is torn between staying in the stars and returning to groundside, and players lean into making that choice complicated.

The game is diceless, but still driven by a conflict, and may feel different than other narrative games.

It also implies some themes about death, and depending on how you frame the situation may end up pretty nihilistic.

I would strongly recommend this to anyone who likes weightier, thoughtful games, and I would definitely urge anyone who might be scared off by the dicelessness to give it another look.

(+1)

Thank you for the thoughtful review of Come Home!